My FF12 team!
I’ve been slowly winding my way through FF12:TZA. By slowly I mean slowly. I’ve had this game pretty much since it released in mid-July, but I’m still only just over halfway through. I’m currently in the ancient city Girguvegan. I didn’t put much thought into my classes, so my license boards are kind of a mess. Luckily, that’s not something a bit of grinding can’t overcome.
It’s been such slow going because, for starters, I already technically beat this game ages ago when it released on PS2. Not much as changed, so there’s not much keeping me on the edge of my seat.
Not only that, but can I just come out and say that it feels like a lot of this game is a headache just for the sake of switching things up. There is no reason, for example, for areas like the Feywood to have a garbled minimap. None at all! You can see the regular map with no problem, so the only thing a garbled minimap does is make you stop and open the map every three steps to figure out your orientation. It’s not fun, it sucks.
I also cannot for the life of me figure out why they didn’t add gambits for “If Ally = Unbuffed, Then Buff.” I mean I guess that would make it too easy to keep allies constantly buffed, but uh, who cares? There are gambits for “If Ally = Buffed, Then…” so why not the opposite?
I still love this game to death and 12 is definitely one of my favorite FFs of all time, but the flaws are really starting to stand out during the midgame doldrums.
Awesomenauts had a big update at some point when I wasn’t looking. I haven’t been a regular player in months, and even when I did play a lot it was only ever private matches with friends versus bots. Still though, we put in enough hours to get up to Prestige 5 before the entire system got chucked out. I doubt I’ll ever play long enough to see Prestige 6 under the new rules. Oh well.
At least there are cute Gnaw profile pics now.
I know, I’m about two weeks behind on this post. Anyway, the Famicom stickers came in and our Retropie looks very cute!
It is also considerably smaller than you’d think, and takes up hardly any shelf space. Here’s a picture of Henry and the Retropie to scale:
* Cat not included
Of course, not long after putting together the Retropie, the Steam Summer Sale began and we completely forgot about playing old retro games in favor of new awesome indie games. C’est la vie.
Gorgeous game with sort of a strange setup, though that isn’t necessarily a bad thing. That’s my impression so far, anyway.
I bought the full season of King’s Quest during the winter sale but haven’t gotten around to playing it yet. I did load it up just for a few minutes to see what it was like. In the very brief time I played, I’ve come to the conclusion that the graphics are beautiful, the narration of this cold open (I’m assuming) is a bit odd at first, and the puzzles are… well, better than Telltale puzzles of late, and certainly not the awful guess-what-the-developer-was-thinking puzzles of the ancient King’s Quests, but also not very interesting. Then again I did only get about ten minutes in before having to temporarily shelve it. Definitely need to have a proper sit-down with this game soon…
Garbage disposal, meet So-and-So!
D:OS is rather counterintuitively more fun doing the single-player campaign than playing with friends. I think it’s the turn-based combat; on top of having to sit through enemy animations, you also have to wait for your partner to decide their next action. Plus your partner still can’t bring in their own character anyway, which is such a shame.
That said though, I’m willing to give D:OS another look in the near future. (This is my second attempt at the game, my first attempt being a frustrating mess that I gave up on almost immediately.) I need my turn-based RPG itch scratched. I just wish you could toggle tooltips to display all the time rather than having to hold down the Alt key. Most of the items blend in with the backgrounds, or maybe my eyes are just really bad (THEY ARE). I have gamma turned way up but even now it’s hard to spot things.
I have a lot of things I need to write about at some point but I keep getting distracted by Guild Wars 2. My mesmer is almost 66, and she kicks so much ass. Questing is pretty tedious. The gorgeous scenery makes up for the repetition, though.
I mean, geez, just look at this.
I’ll be back soon, promise.
I just tear myself away from Torchlight II, despite having an enormous backlog of other wonderful, varied, colorful games. Oh well.
I wanted to start updating this blog on a daily schedule. Immediately after deciding that, I suddenly got so swamped with other work (read: idly flipping through TV channels and playing video games) that I sort of stopped. But no more! From this week, DAILY updates! Yeah! HURGH! Even if it’s crappy filler that nobody cares about. Like this ugly cherry I drew in the first lesson of Art Academy: Lessons for Everyone.
Like is it standing on the table or lying on its side or what is even happening